AI Insights · Timothy · October 2024
Top 5 io Games on Android in New Zealand Q3 2024
Explore the performance trends of the leading io games on Android in New Zealand during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the io games category on Android in New Zealand showcased varied performance trends among the top 5 apps. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular games.
Snake Clash! from Supercent, Inc. saw a fluctuating trend in weekly revenue, peaking at $89 in the week of September 23. Downloads peaked mid-July at around 3.5K and gradually declined, stabilizing at 1.9K by the end of September. Active users initially rose to almost 10K by mid-July, followed by a decline to 7.3K in late August before rebounding to 8.4K by the quarter's end.
Paper.io 2, published by VOODOO, exhibited a strong start with weekly revenue reaching $108 in mid-July, then experiencing a drop, closing the quarter at $64. Downloads decreased from 3.3K in early July to a low of 930 in late August, but showed recovery to over 2K by September's end. Active users followed a similar pattern, starting at 8.7K, dipping to 5.1K, and recovering to 6.9K.
Hole.io, also from VOODOO, recorded a peak revenue of $67 in mid-September, with modest fluctuations throughout the quarter. Download numbers started at 2.4K, reaching a low of 1.2K in late August, before ending at 1.7K. Active users began at 10.1K, decreased to 6.9K, and rose slightly to 8K by quarter's close.
Snake.io - Fun Snake .io Games by Kooapps Games maintained a relatively stable revenue, peaking at $43 in early July. Weekly downloads hovered around 1.1K initially, dropping slightly but ending the quarter on an upswing at 1.2K. Active users followed a declining trend from 6.4K to 5.3K before climbing back to 5.9K.
Lastly, Mosquito.io from Supercent, Inc. had a minimal revenue impact, with occasional peaks of up to $11. Download trends were steady, starting at 567 and ending at 679, while active users showed a gradual increase from 833 to 1.5K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.